Delve Prototype Launch Update - 1


This project is a school project that I am a part of for my senior capstone. I am working as the Lead Quality Assurance as well as the Lead Sound Design, but I also help with general design and development. This sprint's development was mainly focused on creating new technical and mechanical systems within the game. I was tasked with helping create a mini-game system that would appear when the player was mining resources.

I did not delegate my time well during this sprint, so I had to crunch a lot more than I had initially hoped. This was partly because I failed to plan my approach to the task before taking it on, so I was stuck for longer than I anticipated.

Some major things that I learned during this project's first development phase are:

  • Planning out my approach to solutions before diving into the project/code is important for ease of development later on.
  • Managing my time correctly throughout the development sprint is crucial to keeping the team on track.
  • UI visual representation is important for the player's overall quality of play and experience.

This first phase was launched to itch.io on 09/30/2024.

Files

Delve Web Build.zip Play in browser
31 days ago
Delve Build.zip 44 MB
31 days ago

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