Delve Prototype Launch Update - 1
This project is a school project that I am a part of for my senior capstone. I am working as the Lead Quality Assurance as well as the Lead Sound Design, but I also help with general design and development. This sprint's development was mainly focused on creating new technical and mechanical systems within the game. I was tasked with helping create a mini-game system that would appear when the player was mining resources.
I did not delegate my time well during this sprint, so I had to crunch a lot more than I had initially hoped. This was partly because I failed to plan my approach to the task before taking it on, so I was stuck for longer than I anticipated.
Some major things that I learned during this project's first development phase are:
- Planning out my approach to solutions before diving into the project/code is important for ease of development later on.
- Managing my time correctly throughout the development sprint is crucial to keeping the team on track.
- UI visual representation is important for the player's overall quality of play and experience.
This first phase was launched to itch.io on 09/30/2024.
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Delve
Where does the abyss end?
Status | In development |
Author | The Tiny Developer |
Genre | Action, Adventure |
Tags | 3D, Exploration |
More posts
- Delve Major Update - 218 days ago
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